About

F. C. Zuke is an interdisciplinary artist in sound, video, and interactive media. Art and music groups in the United States, Europe, and Asia have performed and exhibited his works. From 2015 to 2016, he helped form the Shadow Keys Performance Series, a collection of acoustic, electroacoustic, and interdisciplinary works utilizing mechanically controlled pianos. Current projects include a surround sound installation, a collaboration with a metals artist, a sound sculpture, and working with Arduino microcontrollers and programs like Max/MSP. The artist utilizes technology to create works that respond to a viewer, that feel alive, and that seem to have agency themselves. He is interested in cyber-reality and employing emergent technologies.

The artist has also achieved academic and scholarly success, graduating with high distinction from the Hixson-Lied College of Fine and Performing Arts at the University of Nebraska–Lincoln in 2016. In 2017, he began study in the Master of Fine Arts program at the University of Kansas, specializing in Expanded Media. He is currently the Andrew W. Mellon Graduate Research Fellow for the Integrated Arts Research Initiative, a program at the Spencer Museum of Art that puts artists and researchers in collaboration to create interdisciplinary exhibitions and dialogues.  


CV


SELECTED INTERACTIVE & AUDIOVISUAL PROJECTS

 

Echochamber (2018)—interactive room | A room that listens to and amplifies the sounds created within. An interface stands in the middle of the room for participants to enter comments, which are converted to speech and added to the reflective soundscape.

Bind (2018) —interactive video | Someone in a video peruses a large book in a quiet library. As the camera dollies in, the viewer realizes that they are looking at a photograph of their self. The work speaks to the ephemerality of the viewer.

Ladder (2018)—interactive video | A memory space. Several strips of video play back recordings of those who were in the space previously. The work draws the viewer’s attention to others who share the space.

“From the High Desert” (Portrait of Art Bell) (2018)—visual | link to image | Featured April 19, 2018 on CoastToCoastAM.com, the website for a late-night radio program that reaches over 3 million unique weekly listeners, the work is a voice-portrait of the late radio broadcaster, Art Bell.

Genesis Confined (2018)—interactive sound sculpture | premiere April 2018 Lawrence, KS | A distressed cardboard box with flaps that can be opened, peered in to, and closed. Interactions with each specific flap triggers individual sounds which resonate from within.

Someone Must Look (2017)—interactive audiovisual | 3’ | premiere Dec. 2017 Lawrence, KS | video | Someone Must Look is an audiovisual work that requires the presence of a viewer. A single participant enters the room and is seated in a chair. Through the act of sitting, the participant engages the work which then engages the viewer. The work addresses authority figures who amass power by exclaiming others to be defected.

The Drink You Drink (2016)—short film | 25’ | International premiere Nov. 6 2016, Bangalore, India | Honorable Mention awarded by The LA Underground Film Forum | Best Sound nominee 2016 Lithuania Wolves Independent International Film Festival | The Drink You Drink is an experimental, sound-driven, symbolic film. It is inspired by the idea that two seemingly different things may in fact be the same, and that they may each lead to the same dark end. Each section of the film may be thought of as an intensification of this idea.

Graveyard Shift (2015)—short film | premiere 9.July.2015, Santa Cruz New Music Society | 9’ | video | International premiere 2016 Matera Intermedia Festival, Matera, Italy | Shown at 2017 Atlanterium Festival Atlanta, Georgia | Graveyard Shift is an experimental film inspired by events I experienced while working overnight at a retail store. All videos were shot with a GoPro camera in Lincoln, Nebraska and in an abandoned pioneer's cemetery in western Iowa called Slates Cemetery (est. 1878).  

LoveBug (2015)—video, voice, electric guitar, electric bass, piano, Disklavier, electronics | premiere November 2015, Lincoln, Nebraska | 8’ | LoveBug is a large-scale interdisciplinary work for live performers, a Yamaha Disklavier, video, and electronic sounds created through analog synthesis processes.

 

RESEARCH: VISUAL ART AND SOUND

 

ANDREW W. MELLON GRADUATE RESEARCH FELLOW, University of Kansas, 2017-18
Integrated Arts Research Initiative (IARI), Spencer Museum of Art, Supervisor: Dr. Joey Orr

Bring together artists and researchers in hybrid exhibitions and dialogues, coordinate two major events, develop a podcast about the latest in interdisciplinary art/research, produce short-format documentaries, produce interviews with previous and current Research Fellows, compose original music for digital media releases, assist in the coordination of symposia, accommodate visiting artists and scholars, assist in managing the museum database, transport and install exhibition objects, acquire materials from local businesses for events, design presentations for visiting lecturers, set up video and audio recording for events, improve the overall web presence of IARI.

ART & TECHNOLOGY IN NYC, Research Project, New York City, May – June 2018.
Funded by the Andrew W. Mellon Foundation and the University of Kansas School of the Arts

An inspection of art-making, curatorial practices, exhibition methods, and conversation styles surrounding technology-based art in New York City. This research is informed by interactions with artists and organizations such as Eyebeam, TRANSFER Gallery, The Current Museum, the New Museum, Harvest Works, and Dia:Chelsea.

RESEARCH ASSISTANT, University of Nebraska-Lincoln, 2013-14
School of Music Performance Archives and Digitization, Supervisor: Dr. Anita Breckbill

Determined the most efficient means to convert analog tape recordings to digital format, archived recordings for future library access, created a step-by-step handbook for employees at the University of Nebraska that outlines best practices for digitizing analog tape.

 

TECHNICAL SKILLS AND TRAINING

SOFTWARE: Max/MSP, DAW/sequencing software (Logic Pro, Pro Tools), SuperCollider, music notation (Finale, Sibelius, MuseScore), video editing and compositing (Premiere, After Effects, FCPX) 

RECORDING: DSLR rigs, video cameras, lighting rigs, field audio recording, studio recording, contact microphone construction and recording, screen capture, automated (motion-detection) recording

SOUND: Music composition, sound design, film-scoring, surround sound, speaker wiring (impedance calculations), audio sampling, MIDI controllers, effects processors, audio interfaces, amplifier construction

COMPUTING: Programming, microcontroller (Arduino) and sensor programming, computer-controlled motors, PC (construction, repair, modification, programming, and troubleshooting), proficient in Windows and Macintosh

GALLERY/MUSEUM: Exhibition preparation and installation, object handling, database management software (MuseumPlus), event planning, assisting security operations, welcoming and accommodating visitors

 

 

EDUCATION

University of Kansas
Master of Fine Arts (MFA) in Expanded Media, 2020 (expected)
Andrew W. Mellon Graduate Research Fellow, 2017-18
Graduate Teaching Assistant, 2018-20


University of Nebraska–Lincoln
Bachelor of Music in Music Composition, 2016
Graduation with High Distinction, GPA: 4.0,
Honors Thesis: Analyzing and Reinterpreting Dimensions of Bach’s Harmonic Rhythm